
The interesting part is the price of such a system - the article suggests that "a micro which permits a decent adventure game using some graphics together with a visual display of some kind and a program storage system (eg a cassette recorder) costs £200 and a good system anything from £450 upwards" Bearing in mind inflation etc, it really shows how the cost of computing power has fallen over the years.
White dwarf magazine staff how to#
Advice on how to use your micro as a sophisticated "card index", dice roller etc. This, frankly is so far away from what we now have available as to be nearly meaningless. One of the regular microview columns - the regular department for computer games. In summary, a good idea, but might have been better if Lew had stuck a bit closer to the actual text of LotR. Sadly, there are a lot of elements not present in the book - such as werewolves, ghouls, lizard men, wights, giant bubbles that explode on touch etc. The other 3 hobbits are 2nd level thieves. Gandalf is an 8th level cleric with a staff of continual light and the ring Narya which provides various abilities, mostly fire-related.Īragorn is a 7th level ranger-paladin, with Anduril portrayed as a +2 flaming sword This is a four page scenario, with (obviously) pregenerated characters.

Quite a nice idea for a simple scenario to introduce new players to D&D by using a set-up virtually all fantasy fans will know - the escape from Moria by the Fellowship. Khazad-Dum A Beginners' AD&D Scenario: Tolkein's Moria by Lew Pulsipher Does anyone out there know what went wrong? From the look of it, it could have been fantastic - what a shame. Consequently this one page article is just a sad reminder of what might have been. In the event as far as I know only one product (the boxed Questworld set produced by Chaosium). This is just a one page, brief description of a new campaign world for RuneQuest that was (supposedly) to be jointly developed by Chaosium, Games Workshop (assigned the continent of Theelar) and (I think) Judges Guild. Questworld by Oliver Dickinson and Bob McWilliams

A lot would depend on how you use the creatures - not I hope just as another saturday-night special, but in a genuinely original and creepy way they would be fantastic. It brings something a bit fresh to the game, and reminds me of the Land of Legend from Dragon Warriors.

The article details a number of traditional faerie types in AD&D terms: the Gwyllion (polite, telepathic, hermaphroditic humanoids, with a tendency to rhymes and riddles, Bogles (small goblinoid creatures who have it in for liars and murderers), Redcaps (fierce ogres, inhabiting old castles and towers, who like to dye their caps in human blood), Bean-Nighe (banshee-like spirits), Fay Stirge (vampire-like creatures who can inspire their lovers to become great poets), Spriggans (human hating goblins, who grow from 2 feet tall to 10 feet at the start of combat), Duergar (dark-skinned corrupted dwarfs), Phooka (a shape-changing creature that tricks people into riding it), Black Annis (a dreadful cannibalistic hag that is the personification of winter).

Fiend Factory - Faerie Denizens A New Monster Group for AD&D by Alan E PaullĪ follow on from the previous month's article on adventuring in the land of Faerie.
